
The next day, Feb 7th, I got to visit with the character designers, environment/production artists and key-art designer from the production of Coraline. The gathering was held at the Nucleus gallery in downtown Alhambra, and boy was the place packed! People practically oozing out into the street. The artists showed concept art and storyboards and other beautiful works that all helped guide (or rather, was guided by) the film director. Amazing quality, and the look and feel was developed by none other than Dan Krall. Very Suess like and reminicent of the older Disney films, pre 1970. It was interesting the learn that the original story had had to be re-writen as production went along (several times), in order for filming to correlate with the overall theme and just to make sense in real time. Characters were invented, as well as designed after several relatives and friends of the director. (Guess we all do that - makes creation a little easier to follow a model.) They were careful enough though not to show too much for those that had not yet seen the film, but I was glad to be a part of such a special event.
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